Flourish Attention Laboratory Subject #0000

Your attention is under attack.

This page is a laboratory, and you are the subject. Run four short experiments on yourself, see your own data, and learn the first principle of fighting back.

Begin the briefing
BRIEFING This is being done to you on purpose READ · 1 MIN

Whatever has happened to your focus over the past decade, it was engineered - by the most sophisticated persuasion machinery ever built.

"The thought process that went into building these applications, Facebook being the first of them, was all about: How do we consume as much of your time and conscious attention as possible?" Sean Parker — Founding President of Facebook, Axios interview (2017)

Billions of dollars are spent engineering the pings, the bright colors, the infinite scroll. The same variable-reward mechanics that keep gamblers at slot machines now live in your pocket. And the machinery works:

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of men chose to electrically shock themselves rather than sit alone with their thoughts for 15 minutes.

WILSON ET AL., SCIENCE (2014) · N=42 [1]
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of women did the same. One participant shocked himself 190 times.

SAME STUDY · SESSION LENGTH 15 MIN [1]
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average attention span on any single screen today — down from 2.5 minutes in 2004.

MARK, ATTENTION SPAN (2023) [5]

That was 2014 — before TikTok, before infinite AI-generated content. Regulation isn't coming to save us, and the companies won't tie their own hands.

What you need is attentional self-defense — and it starts with feeling the attack in your own hands. So: four trials.

TRIAL 01 The Switching Tax RUN · 90 SEC

"I'll just quickly check it" is never quick.

Every glance at your inbox mid-task forces your brain to unload one set of rules and load another. Psychologists call the price the switch cost.

David Meyer, co-author of the landmark study on switching, has said those brief mental blocks can cost as much as 40% of someone's productive time [3]. Measure yours.

Apparatus 01 — Sequence BoardREADY

Two rounds. Round A: tap the numbers 1–8 in order, then the letters A–H in order. Round B: same 16 tiles, but alternating — 1, A, 2, B, 3, C… Ready?

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TRIAL 02 The Notification Gauntlet RUN · 60 SEC

You don't have to answer it. It already got you.

In a 2015 lab study, merely receiving a notification — without touching the phone — degraded task performance about as much as actively using the phone [4].

Your brain chases the ping whether you check it or not. Feel it happen.

Apparatus 02 — Vigilance FieldREADY

Eight orange targets will appear, one at a time. Tap each as fast as you can. Round 1 is quiet. In Round 2, notifications will arrive. Ignore them. That's the whole test.

TRIAL 03 The Slot Machine RUN · AS LONG AS IT TAKES

A slot machine in your pocket.

B.F. Skinner discovered that rewards delivered on an unpredictable schedule produce the highest, most persistent response rates ever measured in a lab [6]. Casinos are built on it. So is pull-to-refresh.

"If you're an app, how do you keep people hooked? Turn yourself into a slot machine." Tristan Harris — former Design Ethicist, Google (2016)

Go ahead — refresh the feed below. See how long you last.

Apparatus 03 — Reinforcement ChamberARMED
0 PULLS
FEEDYour feed is idle. Pull the lever to refresh it.
TRIAL 04 Brain Drain RUN · 15 SEC

Your phone doesn't have to buzz. It just has to be near you.

In a 2017 study, researchers measured working memory while participants' phones sat face-down on the desk, in a pocket or bag, or in another room.

The phones were silenced — and in a follow-up, powered off entirely. It didn't matter [2].

Apparatus 04 — Proximity MeterAWAITING INPUT

Where is your phone right now? Answer honestly.

FINDING The Digital Distance Principle TAKE THIS ONE HOME

The less accessible the distraction, the less you crave it.

Here is the counterintuitive part: distance dissolves the craving itself.

When people surrender their phones for a week-long silent retreat, they expect withdrawal. What they typically report instead is almost immediate relief.

Trial 04 is the same principle measured in a lab: proximity drives the pull. Every notch of distance buys back capacity and quiets the urge.

Instrument — Distance GradientSELF-CALIBRATE

Where does your phone usually live while you work? Place yourself on the gradient.

In handOn deskIn pocketAcross the roomAnother room
Calibration

Slide to your honest position.

Field experiment you can run this week: walk around the block with your phone. Tomorrow, walk the same block without it. Notice the difference in your own hand twitching toward your pocket.

DEBRIEF Laboratory Report SUBJECT COPY

The diagnosis is yours. So is the defense.

This lab covered the attack — and one defense. The workshop teaches the arsenal.

  • TECHNIQUE 01Hide the CandyTaught in workshop
  • TECHNIQUE 02The Great Notification PurgeTaught in workshop
  • TECHNIQUE 03Tinted Mode & GrayscaleTaught in workshop
  • TECHNIQUE 04Blockers — Brute-Force & FrictionTaught in workshop
  • TECHNIQUE 05Email Without the InterruptionsTaught in workshop
  • TECHNIQUE 06Urge SurfingTaught in workshop
TAKE BACK YOUR ATTENTION — A FLOURISH WORKSHOP FOR LAW FIRMS

Attentional self-defense, taught live at your firm.

An interactive workshop for lawyers and legal teams: practical device setups, focus training, and the mindset shifts that make you harder to distract in the first place. Delivered turnkey.

Sources & Fine Print
  1. Wilson, T.D., et al. (2014). "Just think: The challenges of the disengaged mind." Science, 345(6192), 75–77. 67% of men and 25% of women self-administered at least one shock during a 15-minute thinking period; one participant shocked himself 190 times.
  2. Ward, A.F., Duke, K., Gneezy, A., & Bos, M.W. (2017). "Brain Drain: The Mere Presence of One's Own Smartphone Reduces Available Cognitive Capacity." Journal of the Association for Consumer Research, 2(2), 140–154.
  3. Rubinstein, J.S., Meyer, D.E., & Evans, J.E. (2001). "Executive Control of Cognitive Processes in Task Switching." Journal of Experimental Psychology: Human Perception and Performance, 27(4), 763–797. The 40% figure is a statement by co-author David Meyer, cited on the American Psychological Association's multitasking research page — not a result reported in the paper itself.
  4. Stothart, C., Mitchum, A., & Yehnert, C. (2015). "The Attentional Cost of Receiving a Cell Phone Notification." Journal of Experimental Psychology: Human Perception and Performance, 41(4), 893–897. Receiving a notification more than tripled the probability of error versus no notification.
  5. Mark, G. (2023). Attention Span. Hanover Square Press. Screen attention averaged ~2.5 minutes in her 2004 field studies and ~47 seconds in recent ones (independent replications range 44–50 seconds).
  6. Ferster, C.B., & Skinner, B.F. (1957). Schedules of Reinforcement. Appleton-Century-Crofts. See also Skinner, Science and Human Behavior (1953), p. 397, applying variable-ratio schedules directly to gambling design.
  7. Schüll, N.D. (2012). Addiction by Design: Machine Gambling in Las Vegas. Princeton University Press.
  8. Harris, T. (2016). "How Technology is Hijacking Your Mind — from a Magician and Google Design Ethicist." Harris's verbatim phrasing: "several billion people have a slot machine in their pocket." Sean Parker quotes verbatim from his November 2017 Axios interview.

THE TRIALS ON THIS PAGE ARE ILLUSTRATIVE ADAPTATIONS OF PUBLISHED EXPERIMENTAL PARADIGMS, BUILT FOR INSIGHT — NOT DIAGNOSTIC OR RESEARCH INSTRUMENTS. YOUR RESULTS STAY IN YOUR BROWSER AND ARE NEVER TRANSMITTED ANYWHERE.